The wizard raised the orb of thugs, and ill-intentioned brutes appeared from behind every corner.
When you wield the orb of thugs, it has the following effects:
The power of the orb gives the wielder a heightened ability to influence and direct thugs. All thugs, toughs, brutes, crooks, sneaks, goons, gangsters, mooks, and other churlish characters under the wielder’s command within 120 feet of the wielder gain a +2 orb bonus to morale and rudeness. If there are at least six such creatures within the area of this effect, increase the bonus to +4. If these creatures are outnumbered by enemies, reduce the bonus granted by the orb by 1. This reduction stops applying as soon as they are no longer outnumbered. The bonus is doubled when the creatures are aiding the wielder commit a crime.
The orb of thugs grants the wielder additional protection against law enforcement officers. The wielder gains a +2 churlishness bonus to all defensive maneuvers, including running away, made against guards, police officers, and other law enforcement personnel. Whenever the wielder or a thug under command of the wielder defeats a law enforcement officer in physical or social combat, the wielder and all thugs under her command gain +1 to all checks made to commit crimes for one hour. This bonus can stack up to six times for a total bonus of +6. Additional law enforcement officers defeated by the wielder or her thugs will not increase the bonus, but can extend its duration.
The wielder of the orb of thugs may invoke its power to create temporary thugs that may be commanded by the wielder. Thugs are created by performing a ritual with the orb which requires one candle, a briefcase, and a letter opener. The candle is consumed as part of the ritual, but the briefcase and letter opener are unaffected by the ritual. Performing this ritual takes thirty minutes. Upon completion of the ritual, 2d4 thugs appear under the wielder’s control. The appearances of the thugs are chosen by the wielder. These thugs attack using one-third of the wielder’s combat statistics. These thugs perform crimes using one-half of the wielder’s crime statistics, except for moxie, which is only one-fourth of the wielder’s.
Choose the orb of thugs if you want to:
- Commit crimes with your personal goon squad
- Give the five-oh a rough time
- Create your own personal team of mooks to help you in your roguish activities